Borderlands
Loot, character builds and co-op shooting.
Borderlands, Minecraft, Factorio, Satisfactory, Terraria and RimWorld are among my favourites. There’s a fair bit of building and managing things in that list, with some looting and shooting mixed in.
Loot, character builds and co-op shooting.
Building, exploring and making a world your own.
Production lines, logistics and an expanding factory.
Factory building and automation in a world you can walk through.
Exploration, crafting and building, with room for modded worlds too.
Colony management and the stories that come out of it.
I like idle and incremental games as well, and spend a lot of time on Galaxy ↗. They’re another side of my gaming habits: browser games with upgrades, automation and progress that builds up over time.
My Steam library has grown over the years. Alongside the collection stats, here’s what it’s valued at in Australian dollars: historical sale lows compared with today’s prices.
A$26,580 difference.
17 hours on record · 32 / 45 achievements.
0.5 hours on record · 1 / 39 achievements.
0.1 hours on record.
The game-hosting setup runs on the main cluster. Pterodactyl provides the management panel, while two core daemon hosts supply the capacity underneath it. Individual game servers run in Docker containers on those hosts, rather than each game needing its own full virtual machine.
One of the two core Pterodactyl daemon hosts. This is the hosting layer beneath individual servers, not a single Minecraft world.
The second core daemon host, providing Docker capacity for the game-server setup managed through the same panel.
I can add or start a server when someone requests a game, then configure the world, game mode or mod setup for that session or group. What gets hosted depends on the game’s server support and the capacity available; the catalogue below doesn’t mean every server is running all the time.
Recorded game-server entries and options for requested worlds. The lineup changes with what people want to play; this list doesn’t report live server status.
A server or world can be set up when requested, subject to the version, mod requirements and available capacity.
Standard and master-difficulty worlds, plus modded variants of both.
A shared survival-world server.
Dedicated factory-building sessions.
Dedicated game-server hosting.
A game-server entry in the hosting catalogue.
The existing Apeligo Factorio server entry.
Voice chat alongside the game servers.